Chapter 1 · opening
The Opening: Claim the Center
Four squares matter most
The board has 64 squares, but the four in the middle — d4, d5, e4, e5 — are the ones fights start over. A piece standing in the center attacks more squares than the same piece standing on the edge. An edge knight guards two squares; a center knight guards eight.
Knights and bishops first
Bring your knights and bishops out before your rooks and queen. Knights jump over pawns, so they can move right away. Bishops want long open diagonals. The queen is your strongest piece — she comes out after the small pieces, not before, or she becomes a target.
Castle early
Your king is safest tucked behind a wall of pawns. Castling does two jobs in one move: it hides the king and brings a rook toward the middle. Try to castle within the first ten moves.
One pawn to the center
Play e4 or d4 first. It opens a line for the bishop and stakes a claim in the middle. Every strong player’s first move is one of these two — now yours is too.
Your turn — solve the puzzle
Click the piece, then click the square it moves to.